Posted in Misc.

Arkfall Quickstart Resources to Celebrate New Game Day

Today is 2/2 and is the very first New Game Day. In honour if this celebration, I’ve released some quick-start and quick-play resources for my new rules-light science-fantasy game – Arkfall. If you’re looking for a new game, Arkfall is one you can get for free and play immediately.

Want to know more about Arkfall? Check out my original Arkfall post, or just download Arkfall for free.

To help players get started super-fast, I’ve made the Quick & Dirty Heritage Generator which randomises and speeds up one of the slower (but fun!) parts of character generation.

And for the GMs, Finding Work on Arkfall is a handy one-page reference lets you generate jobs on the fly for the players. It even includes a table for what happens if they don’t take the job.

Here are some Google Drive mirrors if any of the above links don’t work (and these following links will always be up to date, thanks to Google’s re vision system:

Advertisements
Posted in Misc.

Arkfall – Science-Fantasy World of Dungeons Hack

Download Arkfall

Arkfall is post-apocalyptic science fantasy World of Dungeons/Mutants featuring Planarch Codex heritage moves.

The World Ark was a massive starship that harvested beings and shards of reality from countless worlds. Then it crashed and all that was strewn and mingled across this vast new planet. Since then, the inhabitants have bred and generations have passed. People have rebuilt and old worlds and cultures combine, clash and evolve. Everyone (including the PCs) has weird mixed heritages. Nanites are used as currency and levels of self-augmentation are one thing they can be spent on.

Some features:
– uses heritage moves to make bizarre PC races
– dead magic world, but technology emulates magic
– levelling up is not mandatory; instead of XP and coins, nanites are currency your characters can spend on stuff, including levels of self-augmentation
– includes a list of chems and their effects
– lore skill reskinned as ‘culture’ to emphasise that anything worth knowing on Arkfall has cultural significance to someone
– includes a few starting scenarios, quests and jobs
– includes an example move for PC flashbacks

If you read or play Arkfall or make something for it, I’d love to hear your feedback (also if you spot any typos, inconsistencies or things that are unclear). Also, it’s Creative Commons (CC-BY) so if you see something you like – or don’t – go nuts, use it, change it, whatever 🙂

Huge thanks to John Harper, Jonathan Walton and Jürgen Mayer for allowing me to use parts of their awesome, inspiring creations.

Also, if you want to get in on the discussion, check out Story Games or Google+.

2/2/14 EDIT: I’ve also posted a new article containing Arkfall quickstart resources, which you can also grab below.